We shouldn’t shackle ourselves to the mechanics of the game. Siren - Sea Hag? I’ve got hags on the brain today. Perhaps a coven?īrigand Pounder - Really define the battlefield and set that cannon somewhere hard to reach/well defended.Īquatic and amphibious creatures. Necromancer - Use the homebrew Necromancer. Urban setting, dilapidated buildings of the town around the keep. Driven to his miserable state by what was unearthed beneath his keep. He provides lore and trivia when the mood strikes (DM discretion). Too mad to seek domination, he simply chats with anyone who comes to the tavern. A remarkable weapon of a deceased hero, a tattered banner of a mercenary band, very occasionally an NPC.ĭemilich proprietor. Taking a cue from Dark Souls, populate the dungeon with snippets of story. Storytelling should be kept to a minimum. Players are encouraged to try different builds and modulate their party to suit the dangers ahead, and DMs are encouraged to modulate the encounters to challenge and entertain the players. Losses must be accepted in order to reach the lowest levels of the dungeon. Thoughts and input would be appreciated! I will update the OP as I go, assuming sufficient interest.Ī megadungeon with thematic locales and dynamic encounters. Always screaming and squealing through the darkened corridors of its squalid home, encountering one of these horrible things will not only pose a terrible threat to your health, but to the mind as well.This is the skeleton of an outline I'm starting for the next game I DM. Offensively, they pose little threat, but their true danger lies in the plethora of diseases they are carrying and able to spread through their disease-ridden vomit. Either the result of the Ancestor's failed rituals or years of inbreeding, and host to innumerable, unnameable diseases with a body twisted and contorted to an unfathomable design, the Wretch is a sickly hybrid of man and pig, a mangled amalgamation of flesh that embodies the perverse crime against nature that created the Swinefolk.
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